Last edited by Dour
Saturday, May 9, 2020 | History

7 edition of Windows Game Programming with Visual Basic and DirectX found in the catalog.

Windows Game Programming with Visual Basic and DirectX

by Wayne S. Freeze

  • 100 Want to read
  • 30 Currently reading

Published by Que .
Written in English

    Subjects:
  • Basic, Visual Basic & QBasic,
  • Computer Games,
  • Microsoft Windows,
  • Programming Languages - Visual BASIC,
  • Interactive & Multimedia,
  • Basic (Programming Language),
  • Games,
  • Computers - Languages / Programming,
  • Programming - Software Development,
  • Computer Books And Software,
  • Programming,
  • Microsoft Visual BASIC,
  • Video & Electronic - General,
  • Computers / Programming Languages / Visual BASIC,
  • DirectX,
  • Microsoft Windows (Computer fi

  • Edition Notes

    With CD-ROM

    The Physical Object
    FormatPaperback
    Number of Pages396
    ID Numbers
    Open LibraryOL8157469M
    ISBN 100789725924
    ISBN 109780789725929

    first game system was an Atari , which he disassembled on the floor of his room as a kid. He has written on numerous subjects such as C++, C#, Basic, Java, DirectX,Allegro,Lua,DarkBasic,PocketPC,eauthor of the recent books Beginning Java SE 6 Game Programming, Third Edition;File Size: 7MB. Windows Game Programming with Visual Basic and DirectX Top Overview: Windows Game Programming with Visual Basic and DirectX. Written by: Wayne S. Freeze; Published by: Que, ; ISBN: ; Overview. Building a computer game is one of the most challenging things you can do with a computer. Most modern computer games rely on DirectX.

    The final section of the book is devoted to developing complete games, including a 3D arcade game, a multiplayer space combat game, and more. Ideal for readers who are new to game programming or simply new to Visual Basic, this book offers everything readers need to create amazing games by combining the hidden power of Visual Basic with DirectX. Write, build, and debug your DirectX games in Visual Studio. Get started building DirectX games in Visual Studio by using the built-in DirectX project templates. Whether you’re building a DirectX 12 or DirectX 11 game for Windows or Windows Phone, you’ll find a template that suits you. Rendering problems can be tricky to troubleshoot.

      Part 1 of 'Programming with Stored Procedures' demonstrated how you can edit and test stored procedures without leaving Visual In this part I will. Screenshot of Visual Studio Express for Desktop running on Windows 7, developing a Windows application called Wikipedia Recon Drone. Programming with Stored Procedures in Visual Basic.   'Tricks of the Windows Game Programming Gurus' was an excellent book. Anyone who is interested in writing their own high-quality games should read it. You get an introduction to windows and DirectX programming, some basic game algorithms, and even a chapter on how to implement physics/5(10).


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Windows Game Programming with Visual Basic and DirectX by Wayne S. Freeze Download PDF EPUB FB2

Windows Game Programming with Visual Basic and DirectX is the only game programming book on the market that pairs the ease of Visual Basic with the power and flash of DirectX applications. The book is written to teach the skills and thoughts behind game programming, with hands-on examples and a simulation game Windows Game Programming with Visual Basic and DirectX book that results in a complete /5(14).

Wayne S. Freeze, Windows Game Programming with Visual Basic and DirectX (Que, ) First and foremost, a warning. Freeze's book, despite its publication date, deals exclusively in Visual Basic 6.

If you're usinga lot of this stuff is going to cause you to wonder what on earth Freeze is on about/5. Wayne S. Freeze, Windows Game Programming with Visual Basic and DirectX (Que, ) First and foremost, a warning.

Freeze's book, despite its publication date, deals exclusively in Visual Basic 6. If you're usinga lot of this stuff is going to cause you to wonder what on earth Freeze is on about/5(14).

Windows Game Programming with Visual Basic and DirectX is the only game programming book on the market that pairs the ease of Visual Basic with the power and flash of DirectX applications. The book is written to teach the skills and thoughts behind game programming, with hands-on examples and a simulation game project that results in a complete.

Written for the more knowledgeable Visual Basic programmer or hobbyist, Windows Game Programming with Visual Basic and DirectX presents the fundamentals of game design on Microsoft Windows from start to finish.

Based on the author's easy-to-approach framework and source code for an underwater virtual mall, this book introduces essential game programming concepts and the relevant DirectX APIs /5(7).

And the book makes an excellent case for why Visual Basic is entirely acceptable for programming Windows games. Unlike any other VB Game programming book I've ever seen, this one goes far beyond card games or a bad remake of an old arcade game/5.

System requirements for computer disk: IBM PC or compatible with or higher microprocessor ( recommended); 1 MB RAM; Microsoft Visual Basic or later; Microsoft Windows or later; Microsoft Windows Help Compiler recommended; Microsoft or compatible mouse, trackball, or other cursor-control device; EGA or better color monitor recommendedPages: 15 rows  Direct3D 12 programming guide.

04/19/; 2 minutes to read; In this article. Direct3D 12. The final section of the book is devoted to developing complete games, including a 3D arcade game, a multiplayer space combat game, and more. Ideal for readers who are new to game programming or simply new to Visual Basic, this book offers everything readers need to create amazing games by combining the hidden power of Visual Basic with DirectX/5(24).

Windows Game Programming with Visual Basic and DirectX is the only game programming book on the market that pairs the ease of Visual Basic with the power and flash of DirectX applications.

The book is written to teach the skills and thoughts behind game programming, with hands-on examples. Get this from a library.

Windows game programming with Visual Basic and DirectX. [Wayne S Freeze] -- This volume shows how to couple the powers of Microsoft Visual Basic and DirectX to design and program simulation games. It covers game programming. Create your first Windows app using DirectX.

05/31/; 2 minutes to read; In this article. If you know DirectX, you can develop a DirectX app using native C++ and HLSL to take full advantage of graphics hardware. Use this basic tutorial to get started with DirectX app development, then use the roadmap to continue exploring DirectX.

Along with the fundamentals of game programming, Lamothe presents the Windows and DirectX coverage necessary to build the amazing 2D and 3D games that have made him the worlds best-selling game programming author.

Andre Lamothes book, Tricks of the Game Programming Gurus was a seminal work for game programmers worldwide. Introduction Part 1: Introducing Visual Basic and DirectX 1. Game Programming Basics 2. Getting Started with Visual Basic 3.

Visual Basic Programming in a Nutshell 4. Getting to Know the Windows API 5. Optimizing Visual Basic with Objects 6. Supercharging Visual Basic with DirectX Part 2: The Nuts and Bolts of Game Development 7.

Break Out the 5/5(7). DirectX Graphics and Gaming has information and samples to help you get started with DirectX programming. Win32 Windows Applications contains articles that describe how to create a basic Windows desktop app.

Developing Games discusses Universal Windows Platform game development, but many of the concepts also apply to desktop games. Understanding the WM_PAINT message is very important for standard GDI graphics and Windows programming because most Windows programs' displays revolve around this single message.

In a DirectX game this isn't true, because DirectX, or more specifically DirectDraw or Direct3D, will do the drawing, but you still need to know GDI to write Windows. Introduction to DirectX programming. Samples. Learn DirectX through game samples. Fundamentals. Explains DirectX basic programming concepts.

Add features. Describes how to add various game features into your DirectX game. Optimization and advanced topics. Learn about optimization and other advanced topics. Port DirectX 9 to UWP. These concepts will recur in every Windows The manually constructed program is also compared to the starter application that is generated by Visual Studio to see how it differs from the simplest-possible application.

This is the real meat of the book that actually produces some code that creates a Windows application./ Typical Windows tasks. interesting multimedia games using Managed DirectX and programming with Visual on Everett, the latest version of Microsoft's Visual Studio.

€ Table of Game Programming with DirectX Foreword Preface Introduction Chapter 1 x: GDI+ and Collision Detection Chapter 2 pillars: Artificial File Size: 9MB.

Description: This completely updated fourth edition of the popular BEGINNING GAME PROGRAMMING will introduce you to the fascinating world of game programming for Windows using Visual Studio and DirectX The book requires only a basic understanding of the C++ language and provides a solid introduction to DirectX 11 programming.

Windows game programming with Visual Basic and DirectX. Indianapolis, Ind.: Que, © (DLC) (OCoLC) Material Type: Document, Internet resource: Document Type: Internet Resource, Computer File: All Authors / Contributors: Wayne S Freeze. Windows game programming for Dummies was the first book that I bought that taught me a little about DirectX programming.

I must say, it is an excellent read and the sources and executables that the author provides are very helpful in creating a few games.5/5(5).Introduction Part 1: Introducing Visual Basic and DirectX 1. Game Programming Basics 2. Getting Started with Visual Basic 3. Visual Basic Programming in a Nutshell 4.

Getting to Know the Windows API 5. Optimizing Visual Basic with Objects 6. Supercharging Visual Basic with DirectX Part 2: The Nuts and Bolts of Game Development 7.

Break Out the.